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Part of Tarkir Dragonstorm
·
Sorcery
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Nature's Rhythm
3%
Live Inclusion
Times Brought
1461
Decks Running
650
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=187
0%
T1
1%
T2
10%
T3
16%
T4
17%
T5
51%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
13
Cast same turn as drawn
36%
The "good card" funnel
1461 brought · 548 playersBrought to game
1461
Ever drawn
328
Reached battlefield
187
Still on board at game end
11
≥ +6.8pp
Players who cast this card win 46% of the time (n=171) , vs 32% when it never left the library (n=883).
When players drew this card but left it in hand, they won 33% (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +6.8pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
389 instances3.6%
Library
2.8%
Battlefield
51.7%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
46 decks
-
2
Lumra, Bellow of the Woods
38 decks
-
3
Witherbloom, the Balancer
25 decks
-
4
The Unbeatable Squirrel Girl
17 decks
-
5
Teval, the Balanced Scale
16 decks
-
6
Zimone, Infinite Analyst
13 decks
-
7
Sisay, Weatherlight Captain
12 decks
-
8
Ms. Bumbleflower
11 decks
-
9
Chatterfang, Squirrel General
10 decks
-
10
Hearthhull, the Worldseed
10 decks
Card text
Nature's Rhythm
Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize 



(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Tarkir: Dragonstorm (TDM)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.