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Nature's Rhythm card art
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Nature's Rhythm

{X} {G} {G} · Sorcery · Tarkir: Dragonstorm (TDM)
Times Brought
910
Decks Running
458
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nature's Rhythm card

Nature's Rhythm

{X} {G} {G}
Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Tarkir: Dragonstorm (TDM) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

218 instances
1.4%
Library
2.8%
Battlefield
45.4%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

910 brought · 401 players
Brought to game
910
Ever drawn
181
Reached battlefield
85
Still on board at game end
6
≥ -0.1pp

Players who cast this card win 32% of the time (n=70) , vs 26% when it never left the library (n=481).

When players drew this card but left it in hand, they won 27% (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -0.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=85
4%
T1
6%
T2
13%
T3
11%
T4
15%
T5
47%
T6-9
5%
T10+
Median 6 P25 4 · P75 7 · max 13
Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.