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Part of Tarkir Dragonstorm
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Sorcery
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Necromantic Selection
1%
Live Inclusion
Times Brought
191
Decks Running
99
Median Cast Turn
—
Drawn → Played
44%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
191 brought · 94 playersBrought to game
191
Ever drawn
39
Reached battlefield
17
Still on board at game end
0
≥ +4.3pp
Players who cast this card win 48% of the time (n=16) , vs 21% when it never left the library (n=109).
When players drew this card but left it in hand, they won 17% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.6pp; 95% confidence interval +4.3pp to +50.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances58.7%
Graveyard
15.9%
Exile
25.4%
Hand
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
42 decks
-
2
Gisa and Geralf
11 decks
-
3
Anowon, the Ruin Thief
7 decks
-
4
Wilhelt, the Rotcleaver
4 decks
-
5
Sefris of the Hidden Ways
3 decks
-
6
Inalla, Archmage Ritualist
2 decks
-
7
Indominus Rex, Alpha
2 decks
-
8
Skullbriar, the Walking Grave
2 decks
-
9
The Scarab God
2 decks
-
10
Vren, the Relentless
2 decks
Card text
Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.