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Part of Starter Commander Decks
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Necromantic Selection
Times Brought
359
Decks Running
177
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Dave Kendall
Final zone distribution
84 instances1.2%
Library
1.2%
Battlefield
39.3%
Graveyard
22.6%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
48 decks
-
2
Gisa and Geralf
28 decks
-
3
Ob Nixilis of the Black Oath
9 decks
-
4
Sefris of the Hidden Ways
7 decks
-
5
Vren, the Relentless
7 decks
-
6
Anowon, the Ruin Thief
6 decks
-
7
Wilhelt, the Rotcleaver
6 decks
-
8
Hidetsugu and Kairi
5 decks
-
9
Baron Helmut Zemo
3 decks
-
10
K'rrik, Son of Yawgmoth
3 decks
The "good card" funnel
359 brought · 166 playersBrought to game
359
Ever drawn
62
Reached battlefield
27
Still on board at game end
1
≥ -13.0pp
Players who cast this card win 22% of the time (n=18) , vs 23% when it never left the library (n=189).
When players drew this card but left it in hand, they won 30% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -13.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
0%
T3
4%
T4
7%
T5
67%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
48%
(4 / 27 cast on T7)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.