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Part of Foundations Commander Decks
·
Sorcery
·
Commander Legends (CMR)
Live Play Data
Necrotic Hex
1%
Live Inclusion
Times Brought
521
Decks Running
254
Median Cast Turn
8.0
Drawn → Played
55%
Format
First-cast turn
n=54
0%
T1
0%
T2
0%
T3
0%
T4
2%
T5
72%
T6-9
26%
T10+
Median
8.0
P25
7
· P75
10
· max
17
On curve
31%
(9 / 54 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
521 brought · 243 playersBrought to game
521
Ever drawn
98
Reached battlefield
54
Still on board at game end
6
≥ -6.1pp
Players who cast this card win 27% of the time (n=46) , vs 20% when it never left the library (n=347).
When players drew this card but left it in hand, they won 29% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -6.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances3.6%
Library
5.4%
Battlefield
51.8%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
129 decks
-
2
Gisa and Geralf
41 decks
-
3
Wilhelt, the Rotcleaver
17 decks
-
4
Witherbloom, the Balancer
9 decks
-
5
The Scarab God
7 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
6 decks
-
7
Ayara, First of Locthwain
4 decks
-
8
Belbe, Corrupted Observer
3 decks
-
9
Chatterfang, Squirrel General
2 decks
-
10
Olag and Miau, New Friends
2 decks
Card text
Necrotic Hex
Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Commander Legends (CMR)
·
Rare
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.