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Part of Foundations Commander Decks
·
Sorcery
·
Commander Legends (CMR)
Live Play Data
Necrotic Hex
1%
Live Inclusion
Times Brought
270
Decks Running
132
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
79%
T6-9
21%
T10+
Median
8
P25
7
· P75
9
· max
16
On curve
34%
(7 / 29 cast on T7)
Cast same turn as drawn
25%
The "good card" funnel
270 brought · 123 playersBrought to game
270
Ever drawn
59
Reached battlefield
29
Still on board at game end
5
≥ -14.8pp
Players who cast this card win 21% of the time (n=27) , vs 21% when it never left the library (n=161).
When players drew this card but left it in hand, they won 34% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -14.8pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances4.2%
Library
6.9%
Battlefield
44.4%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
46 decks
-
2
Gisa and Geralf
30 decks
-
3
Wilhelt, the Rotcleaver
14 decks
-
4
Witherbloom, the Balancer
8 decks
-
5
The Scarab God
5 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
3 decks
-
7
Belbe, Corrupted Observer
2 decks
-
8
Chatterfang, Squirrel General
2 decks
-
9
Yuriko, the Tiger's Shadow
2 decks
-
10
Cleopatra, Exiled Pharaoh
1 decks
Card text
Necrotic Hex
Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Commander Legends (CMR)
·
Rare
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.