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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
,
: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
Live Play Data
Negative Zone Portal
0%
Live Inclusion
Times Brought
170
Decks Running
77
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=23
9%
T1
4%
T2
17%
T3
4%
T4
9%
T5
39%
T6-9
17%
T10+
Median
6
P25
3
· P75
8
· max
13
On curve
13%
(1 / 23 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
170 brought · 75 playersBrought to game
170
Ever drawn
39
Reached battlefield
23
Still on board at game end
20
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.9pp
Players who cast this card win 32% of the time (n=20) , vs 24% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -13.9pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
43.5%
Battlefield
28.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
40 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
5 decks
-
4
The Thing
3 decks
-
5
Captain America, First Avenger
1 decks
-
6
Kynaios and Tiro of Meletis
1 decks
- 7 Molecule Man 1 decks
-
8
Norman Osborn // Green Goblin
1 decks
-
9
Power Pack
1 decks
-
10
T'Challa, the Black Panther
1 decks
Card text
Negative Zone Portal
Artifact
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.