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Negative Zone Portal card art
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Negative Zone Portal

{2} · Artifact · Marvel Super Heroes Commander (MSC)
Times Brought
173
Decks Running
95
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Negative Zone Portal card

Negative Zone Portal

{2}
Artifact
{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card. At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Vilhelmas Banys

Final zone distribution

48 instances
58.3%
Battlefield
18.8%
Graveyard
22.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

173 brought · 93 players
Brought to game
173
Ever drawn
46
Reached battlefield
34
Still on board at game end
28

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.8pp

Players who cast this card win 35% of the time (n=27) , vs 18% when it never left the library (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.0pp; 95% confidence interval +6.8pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
9%
T1
15%
T2
6%
T3
12%
T4
9%
T5
35%
T6-9
15%
T10+
Median 5.5 P25 3 · P75 8 · max 14
On curve 24% (5 / 34 cast on T2) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.