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Neheb, the Eternal card art
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Neheb, the Eternal

{3} {R} {R} · Legendary Creature — Zombie Minotaur Warrior · Murders at Karlov Manor Commander (MKC)
1%
Decklist Inclusion
Times Brought
400
Decks Running
216
In Decks
1449
Decklist Inclusion
1%
Format
Card text
Neheb, the Eternal card

Neheb, the Eternal

{3} {R} {R}
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4 / 6
Murders at Karlov Manor Commander (MKC) · Mythic · Illustrated by Chris Rahn

Final zone distribution

114 instances
4.4%
Library
34.2%
Battlefield
22.8%
Graveyard
9.6%
Exile

The "good card" funnel

400 brought · 194 players
Brought to game
400
Ever drawn
97
Reached battlefield
54
Still on board at game end
39

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.7pp

Players who cast this card win 27% of the time (n=52) , vs 30% when it never left the library (n=274).

When players drew this card but left it in hand, they won 32% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.1pp; 95% confidence interval -15.7pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
2%
T2
4%
T3
17%
T4
13%
T5
52%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 35% (7 / 54 cast on T5) Cast same turn as drawn 33%
54 of 100 times cast 54%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.