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Neheb, the Eternal card art
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Neheb, the Eternal

{3} {R} {R} · Legendary Creature — Zombie Minotaur Warrior · Murders at Karlov Manor Commander (MKC)
Times Brought
672
Decks Running
308
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Neheb, the Eternal card

Neheb, the Eternal

{3} {R} {R}
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4 / 6
Murders at Karlov Manor Commander (MKC) · Mythic · Illustrated by Chris Rahn

Final zone distribution

127 instances
0.8%
Library
39.4%
Battlefield
29.1%
Graveyard
4.7%
Exile

The "good card" funnel

672 brought · 285 players
Brought to game
672
Ever drawn
122
Reached battlefield
75
Still on board at game end
50

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 30% of the time (n=59) , vs 25% when it never left the library (n=391).

When players drew this card but left it in hand, they won 16% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -1.3pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=79
0%
T1
3%
T2
14%
T3
19%
T4
19%
T5
43%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 54% (15 / 79 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.