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Nexus Mentality card art
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Nexus Mentality

{3} {U} · Instant · Secrets of Strixhaven Commander (SOC)
Times Brought
347
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nexus Mentality card

Nexus Mentality

{3} {U}
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Lie Setiawan

Final zone distribution

66 instances
1.5%
Library
7.6%
Battlefield
30.3%
Graveyard
59.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

347 brought · 156 players
Brought to game
347
Ever drawn
63
Reached battlefield
23
Still on board at game end
5
≥ -3.5pp

Players who cast this card win 35% of the time (n=18) , vs 27% when it never left the library (n=209).

When players drew this card but left it in hand, they won 36% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.6pp; 95% confidence interval -3.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
4%
T1
0%
T2
0%
T3
0%
T4
4%
T5
87%
T6-9
4%
T10+
Median 7 P25 6 · P75 8 · max 10
On curve 4% (0 / 23 cast on T4) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.