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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Nexus Mentality
1%
Live Inclusion
Times Brought
377
Decks Running
176
Median Cast Turn
8.0
Drawn → Played
37%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
63%
T6-9
34%
T10+
Median
8.0
P25
8
· P75
10
· max
14
On curve
0%
(0 / 32 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
377 brought · 167 playersBrought to game
377
Ever drawn
86
Reached battlefield
32
Still on board at game end
5
≥ -4.8pp
Players who cast this card win 31% of the time (n=31) , vs 20% when it never left the library (n=241).
When players drew this card but left it in hand, they won 37% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -4.8pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances1.0%
Library
5.1%
Battlefield
47.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
120 decks
-
2
Inspirit, Flagship Vessel
8 decks
-
3
Shang-Chi and the Ten Rings
6 decks
-
4
Primo, the Unbounded
4 decks
-
5
Grimgrin, Corpse-Born
3 decks
-
6
Jackal, Genius Geneticist
3 decks
-
7
Magus Lucea Kane
2 decks
-
8
The Wandering Minstrel
2 decks
-
9
The Watcher in the Water
2 decks
-
10
Tom Bombadil
2 decks
Card text
Nexus Mentality
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.