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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Nexus Mentality
1%
Live Inclusion
Times Brought
464
Decks Running
211
Median Cast Turn
9
Drawn → Played
35%
Format
First-cast turn
n=37
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
62%
T6-9
35%
T10+
Median
9
P25
8
· P75
10
· max
14
On curve
0%
(0 / 37 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
464 brought · 201 playersBrought to game
464
Ever drawn
107
Reached battlefield
37
Still on board at game end
6
≥ -5.3pp
Players who cast this card win 28% of the time (n=37) , vs 19% when it never left the library (n=313).
When players drew this card but left it in hand, they won 32% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -5.3pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances1.7%
Library
5.0%
Battlefield
44.6%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
146 decks
-
2
Inspirit, Flagship Vessel
8 decks
-
3
Shang-Chi and the Ten Rings
7 decks
-
4
Primo, the Unbounded
6 decks
-
5
Grimgrin, Corpse-Born
3 decks
-
6
Jackal, Genius Geneticist
3 decks
-
7
Magus Lucea Kane
3 decks
-
8
The Watcher in the Water
3 decks
-
9
The Wandering Minstrel
2 decks
-
10
Tom Bombadil
2 decks
Card text
Nexus Mentality
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.