Nezahal, Primal Tide card art
Card Preview

Nezahal, Primal Tide

{5} {U} {U} · Legendary Creature — Elder Dinosaur · Commander Legends (CMR)
Times Brought
839
Decks Running
364
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nezahal, Primal Tide card

Nezahal, Primal Tide

{5} {U} {U}
Legendary Creature — Elder Dinosaur
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7 / 7
Commander Legends (CMR) · Rare · Illustrated by Sam Burley

Final zone distribution

223 instances
1.3%
Library
46.2%
Battlefield
13.5%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

839 brought · 351 players
Brought to game
839
Ever drawn
211
Reached battlefield
115
Still on board at game end
103

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.8pp

Players who cast this card win 34% of the time (n=84) , vs 24% when it never left the library (n=449).

When players drew this card but left it in hand, they won 22% (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval +3.8pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=116
2%
T1
0%
T2
7%
T3
15%
T4
12%
T5
47%
T6-9
18%
T10+
Median 6.0 P25 5 · P75 9 · max 21
On curve 67% (18 / 116 cast on T7) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.