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Part of The Lost Caverns of Ixalan
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Legendary Creature — Merfolk Scout
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Nicanzil, Current Conductor
1%
Live Inclusion
Times Brought
341
Decks Running
168
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=68
10%
T1
10%
T2
1%
T3
12%
T4
19%
T5
44%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
19
On curve
21%
(7 / 68 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
341 brought · 156 playersBrought to game
341
Ever drawn
86
Reached battlefield
66
Still on board at game end
39
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 32% of the time (n=61) , vs 18% when it never left the library (n=211).
When players drew this card but left it in hand, they won 12% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +1.5pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
42.4%
Battlefield
26.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
160 decks
-
2
Kumena, Tyrant of Orazca
3 decks
-
3
Borborygmos and Fblthp
1 decks
-
4
Lara Croft, Tomb Raider
1 decks
-
5
Tatyova, Benthic Druid
1 decks
-
6
Tuvasa the Sunlit
1 decks
-
7
Zegana, Utopian Speaker
1 decks
Card text
Nicanzil, Current Conductor
Legendary Creature — Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
2 / 3
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by Fariba Khamseh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.