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Part of Marvel Super Heroes
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Enchantment
·
Core Set 2021 (M21)
Live Play Data
Nine Lives
1%
Live Inclusion
Times Brought
268
Decks Running
134
Median Cast Turn
8.0
Drawn → Played
65%
Format
First-cast turn
n=52
0%
T1
0%
T2
10%
T3
6%
T4
6%
T5
56%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
10%
(5 / 52 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
268 brought · 125 playersBrought to game
268
Ever drawn
80
Reached battlefield
52
Still on board at game end
34
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 32% of the time (n=52) , vs 22% when it never left the library (n=164).
When players drew this card but left it in hand, they won 25% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -4.1pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances1.1%
Library
38.6%
Battlefield
25.0%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Zedruu the Greathearted
48 decks
-
2
Iroh, Tea Master
22 decks
-
3
Rin and Seri, Inseparable
10 decks
-
4
Zur, Eternal Schemer
10 decks
-
5
Zur the Enchanter
9 decks
-
6
Arahbo, Roar of the World
3 decks
-
7
Stiltzkin, Moogle Merchant
3 decks
-
8
Elesh Norn, Grand Cenobite
2 decks
-
9
Go-Shintai of Life's Origin
2 decks
-
10
Grand Arbiter Augustin IV
2 decks
Card text
Nine Lives
Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Core Set 2021 (M21)
·
Rare
·
Illustrated by Paul Scott Canavan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.