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Part of Teenage Mutant Ninja Turtles
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Enchantment
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Ninja Pizza
2%
Live Inclusion
Times Brought
1365
Decks Running
454
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=230
1%
T1
2%
T2
16%
T3
18%
T4
19%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
19%
(36 / 230 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
1365 brought · 422 playersBrought to game
1365
Ever drawn
318
Reached battlefield
230
Still on board at game end
197
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 32% of the time (n=216) , vs 22% when it never left the library (n=887).
When players drew this card but left it in hand, they won 22% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +2.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
355 instances1.1%
Library
55.5%
Battlefield
18.0%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
142 decks
-
2
Heroes in a Half Shell
60 decks
-
3
Ygra, Eater of All
48 decks
-
4
Michelangelo, the Heart
33 decks
-
5
Frodo, Adventurous Hobbit
21 decks
-
6
Rocco, Street Chef
20 decks
-
7
Sam, Loyal Attendant
11 decks
-
8
Camellia, the Seedmiser
10 decks
-
9
Jandor, Fortuned Traveler
10 decks
-
10
Shelob, Child of Ungoliant
10 decks
Card text
Ninja Pizza
Enchantment
Foods you control have "
, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Brian Yuen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.