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Part of Final Fantasy
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Artifact — Equipment
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Final Fantasy (FIN)
Live Play Data
Ninja's Blades
0%
Live Inclusion
Times Brought
191
Decks Running
73
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
10%
T4
29%
T5
43%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
10%
(2 / 21 cast on T3)
The "good card" funnel
191 brought · 71 playersBrought to game
191
Ever drawn
42
Reached battlefield
21
Still on board at game end
16
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 33% of the time (n=19) , vs 15% when it never left the library (n=117).
When players drew this card but left it in hand, they won 11% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval -0.9pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances2.1%
Library
33.3%
Battlefield
25.0%
Graveyard
14.6%
Exile
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
10 decks
-
2
Jin Sakai, Ghost of Tsushima
8 decks
-
3
Yuriko, the Tiger's Shadow
7 decks
-
4
G'raha Tia, Scion Reborn
5 decks
-
5
Noctis, Heir Apparent
4 decks
-
6
Noctis, Prince of Lucis
3 decks
-
7
Splinter, Radical Rat
3 decks
-
8
Y'shtola, Night's Blessed
3 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Ratonhnhaké꞉ton
2 decks
Card text
Ninja's Blades
Artifact — Equipment
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip 
Final Fantasy (FIN)
·
Rare
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Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.