Nissa, Resurgent Animist card art
Card Preview

Nissa, Resurgent Animist

{2} {G} · Legendary Creature — Elf Scout · March of the Machine: The Aftermath (MAT)
1%
Decklist Inclusion
Times Brought
218
Decks Running
111
In Decks
791
Decklist Inclusion
1%
Format
Card text
Nissa, Resurgent Animist card

Nissa, Resurgent Animist

{2} {G}
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3 / 3
March of the Machine: The Aftermath (MAT) · Mythic · Illustrated by Tuan Duong Chu

Final zone distribution

71 instances
7.0%
Library
32.4%
Battlefield
29.6%
Graveyard
4.2%
Exile

The "good card" funnel

218 brought · 104 players
Brought to game
218
Ever drawn
61
Reached battlefield
40
Still on board at game end
23

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.9pp

Players who cast this card win 45% of the time (n=38) , vs 17% when it never left the library (n=127).

When players drew this card but left it in hand, they won 46% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +27.7pp; 95% confidence interval +11.9pp to +43.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
3%
T1
0%
T2
18%
T3
30%
T4
13%
T5
33%
T6-9
5%
T10+
Median 4.5 P25 4 · P75 7 · max 10
On curve 20% (7 / 40 cast on T3) Cast same turn as drawn 35%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.