Live Play Data
Nissa, Resurgent Animist
1%
Live Inclusion
Times Brought
874
Decks Running
389
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=156
1%
T1
4%
T2
21%
T3
19%
T4
18%
T5
31%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
27%
(33 / 156 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
874 brought · 346 playersBrought to game
874
Ever drawn
221
Reached battlefield
146
Still on board at game end
88
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.0pp
Players who cast this card win 39% of the time (n=138) , vs 22% when it never left the library (n=525).
When players drew this card but left it in hand, they won 32% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.3pp; 95% confidence interval +8.0pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
271 instances4.1%
Library
32.5%
Battlefield
33.9%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
44 decks
-
2
Omnath, Locus of Creation
30 decks
-
3
Hearthhull, the Worldseed
22 decks
-
4
The Necrobloom
17 decks
-
5
Flubs, the Fool
14 decks
-
6
Aesi, Tyrant of Gyre Strait
11 decks
-
7
The Wandering Minstrel
11 decks
-
8
Homer, the Hermit
10 decks
-
9
Korvold, Fae-Cursed King
10 decks
-
10
Yarok, the Desecrated
10 decks
Card text
Nissa, Resurgent Animist
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3 / 3
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.