Live Play Data
Nissa, Resurgent Animist
2%
Live Inclusion
Times Brought
687
Decks Running
326
Median Cast Turn
4
Drawn → Played
64%
Format
First-cast turn
n=121
3%
T1
11%
T2
21%
T3
21%
T4
13%
T5
26%
T6-9
4%
T10+
Median
4
P25
3
· P75
6
· max
11
On curve
35%
(25 / 121 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
687 brought · 288 playersBrought to game
687
Ever drawn
179
Reached battlefield
114
Still on board at game end
67
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.7pp
Players who cast this card win 39% of the time (n=107) , vs 22% when it never left the library (n=407).
When players drew this card but left it in hand, they won 34% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.1pp; 95% confidence interval +7.7pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances4.2%
Library
31.6%
Battlefield
32.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
38 decks
-
2
Omnath, Locus of Creation
27 decks
-
3
Hearthhull, the Worldseed
17 decks
-
4
The Necrobloom
13 decks
-
5
Aesi, Tyrant of Gyre Strait
11 decks
-
6
Flubs, the Fool
10 decks
-
7
Homer, the Hermit
10 decks
-
8
Korvold, Fae-Cursed King
8 decks
-
9
Lord Windgrace
8 decks
-
10
The Wandering Minstrel
8 decks
Card text
Nissa, Resurgent Animist
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3 / 3
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.