Nissa, Resurgent Animist card art
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Nissa, Resurgent Animist

{2} {G} · Legendary Creature — Elf Scout · March of the Machine: The Aftermath (MAT)
Times Brought
335
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nissa, Resurgent Animist card

Nissa, Resurgent Animist

{2} {G}
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3 / 3
March of the Machine: The Aftermath (MAT) · Mythic · Illustrated by Tuan Duong Chu

Final zone distribution

87 instances
2.3%
Library
50.6%
Battlefield
29.9%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

335 brought · 180 players
Brought to game
335
Ever drawn
73
Reached battlefield
63
Still on board at game end
44

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 22% of the time (n=50) , vs 23% when it never left the library (n=169).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -9.0pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
6%
T1
22%
T2
20%
T3
12%
T4
15%
T5
22%
T6-9
3%
T10+
Median 4 P25 2 · P75 5 · max 11
On curve 48% (13 / 65 cast on T3) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.