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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Nova Flame
1%
Live Inclusion
Times Brought
167
Decks Running
101
Median Cast Turn
8.0
Drawn → Played
51%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
55%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
16
Cast same turn as drawn
18%
The "good card" funnel
167 brought · 99 playersBrought to game
167
Ever drawn
43
Reached battlefield
22
Still on board at game end
3
≥ +2.0pp
Players who cast this card win 42% of the time (n=22) , vs 20% when it never left the library (n=98).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.8pp; 95% confidence interval +2.0pp to +41.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Battlefield
44.7%
Graveyard
12.8%
Exile
36.2%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
47 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
6 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Crystal, Inhuman Princess
2 decks
-
6
Magus Lucea Kane
2 decks
-
7
Red Hulk
2 decks
-
8
The Scarlet Witch
2 decks
-
9
The Thing
2 decks
-
10
Wolverine, Best There Is
2 decks
Card text
Nova Flame
Sorcery
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.