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Noxious Gearhulk card art
Live Play Data

Noxious Gearhulk

{4} {B} {B} · Artifact Creature — Construct · Tarkir: Dragonstorm Commander (TDC)
2%
Live Inclusion
Times Brought
1619
Decks Running
720
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=310
0%
T1
0%
T2
1%
T3
5%
T4
15%
T5
61%
T6-9
18%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 39% (57 / 310 cast on T6) Cast same turn as drawn 31%

The "good card" funnel

1619 brought · 660 players
Brought to game
1619
Ever drawn
474
Reached battlefield
310
Still on board at game end
141

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 30% of the time (n=287) , vs 24% when it never left the library (n=920).

When players drew this card but left it in hand, they won 21% (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -0.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

549 instances
2.6%
Library
25.7%
Battlefield
34.8%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Noxious Gearhulk card

Noxious Gearhulk

{4} {B} {B}
Artifact Creature — Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5 / 4
Tarkir: Dragonstorm Commander (TDC) · Mythic · Illustrated by Lius Lasahido

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.