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Noxious Ghoul card art
Live Play Data

Noxious Ghoul

{3} {B} {B} · Creature — Zombie · Planechase (HOP)
1%
Live Inclusion
Times Brought
285
Decks Running
143
Median Cast Turn
6.5
Drawn → Played
59%
Format

First-cast turn

n=38
0%
T1
0%
T2
8%
T3
11%
T4
13%
T5
55%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 8 · max 10
On curve 32% (5 / 38 cast on T5) Cast same turn as drawn 36%

The "good card" funnel

285 brought · 128 players
Brought to game
285
Ever drawn
64
Reached battlefield
38
Still on board at game end
12

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 36% of the time (n=38) , vs 18% when it never left the library (n=187).

When players drew this card but left it in hand, they won 23% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.7pp; 95% confidence interval +2.1pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
2.9%
Library
17.6%
Battlefield
42.6%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Noxious Ghoul card

Noxious Ghoul

{3} {B} {B}
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
Planechase (HOP) · Uncommon · Illustrated by Luca Zontini

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.