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Part of Foundations Commander Decks
·
Creature — Zombie
·
Planechase (HOP)
Live Play Data
Noxious Ghoul
1%
Live Inclusion
Times Brought
285
Decks Running
143
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=38
0%
T1
0%
T2
8%
T3
11%
T4
13%
T5
55%
T6-9
13%
T10+
Median
6.5
P25
5
· P75
8
· max
10
On curve
32%
(5 / 38 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
285 brought · 128 playersBrought to game
285
Ever drawn
64
Reached battlefield
38
Still on board at game end
12
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 36% of the time (n=38) , vs 18% when it never left the library (n=187).
When players drew this card but left it in hand, they won 23% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +2.1pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
17.6%
Battlefield
42.6%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
48 decks
-
2
Ghoulcaller Gisa
25 decks
-
3
Varina, Lich Queen
12 decks
-
4
The Scarab God
10 decks
-
5
Grimgrin, Corpse-Born
7 decks
-
6
Temmet, Naktamun's Will
5 decks
-
7
Gisa and Geralf
4 decks
-
8
Zul Ashur, Lich Lord
4 decks
-
9
The Ghoul, Gunslinger
3 decks
-
10
Ebondeath, Dracolich
2 decks
Card text
Noxious Ghoul
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
Planechase (HOP)
·
Uncommon
·
Illustrated by Luca Zontini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.