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Part of Fallout
·
Artifact
·
Secret Lair Drop (SLD)
,
: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Card Preview
Nuka-Cola Vending Machine
1%
Decklist Inclusion
Times Brought
492
Decks Running
234
In Decks
1441
Decklist Inclusion
1%
Format
Card text
Nuka-Cola Vending Machine
Artifact
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by Bartek Fedyczak
Final zone distribution
127 instances0.8%
Library
56.7%
Battlefield
18.9%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
27 decks
-
2
Ygra, Eater of All
19 decks
-
3
Mr. House, President and CEO
18 decks
-
4
Frodo, Adventurous Hobbit
16 decks
-
5
Chatterfang, Squirrel General
11 decks
-
6
Dr. Madison Li
9 decks
-
7
The Cabbage Merchant
9 decks
-
8
Sam, Loyal Attendant
8 decks
-
9
The Unbeatable Squirrel Girl
6 decks
-
10
Liberty Prime, Recharged
5 decks
The "good card" funnel
492 brought · 209 playersBrought to game
492
Ever drawn
115
Reached battlefield
90
Still on board at game end
72
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 34% of the time (n=88) , vs 23% when it never left the library (n=321).
When players drew this card but left it in hand, they won 13% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.3pp; 95% confidence interval +0.8pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
0%
T1
6%
T2
8%
T3
19%
T4
18%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
4
· P75
7
· max
13
On curve
13%
(7 / 90 cast on T3)
Cast same turn as drawn
32%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.