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Part of Fallout
·
Artifact — Equipment
·
Fallout (PIP)
Card Preview
Nuka-Nuke Launcher
Times Brought
92
Decks Running
48
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nuka-Nuke Launcher
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Uriah Voth
Final zone distribution
33 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The Wise Mothman
32 decks
-
2
Agent Frank Horrigan
3 decks
-
3
Dogmeat, Ever Loyal
2 decks
-
4
Homer, the Hermit
2 decks
-
5
Lily Bowen, Raging Grandma
2 decks
- 6 Graaz, Unstoppable Juggernaut 1 decks
-
7
Kotis, the Fangkeeper
1 decks
-
8
Shark Shredder, Killer Clone
1 decks
-
9
Spider-Man 2099, Miguel O'Hara
1 decks
-
10
The Ghoul, Gunslinger
1 decks
The "good card" funnel
92 brought · 45 playersBrought to game
92
Ever drawn
25
Reached battlefield
21
Still on board at game end
19
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.9pp
Players who cast this card win 18% of the time (n=17) , vs 23% when it never left the library (n=40).
Observed gap -4.9pp; 95% confidence interval -18.9pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
14%
T1
14%
T2
19%
T3
5%
T4
5%
T5
38%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
10
On curve
29%
(3 / 21 cast on T2)
Cast same turn as drawn
40%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.