collections_bookmark Part of Fallout
Nuka-Nuke Launcher card art
Live Play Data

Nuka-Nuke Launcher

{2} · Artifact — Equipment · Fallout (PIP)
0%
Live Inclusion
Times Brought
199
Decks Running
107
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=25
8%
T1
8%
T2
12%
T3
0%
T4
20%
T5
44%
T6-9
8%
T10+
Median 6 P25 3 · P75 8 · max 12
On curve 16% (2 / 25 cast on T2) Cast same turn as drawn 23%

The "good card" funnel

199 brought · 104 players
Brought to game
199
Ever drawn
39
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.2pp

Players who cast this card win 17% of the time (n=23) , vs 16% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -13.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
2.0%
Library
32.0%
Battlefield
40.0%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Nuka-Nuke Launcher card

Nuka-Nuke Launcher

{2}
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Fallout (PIP) · Rare · Illustrated by Uriah Voth

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.