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Part of Fallout
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Artifact — Equipment
·
Fallout (PIP)
Live Play Data
Nuka-Nuke Launcher
0%
Live Inclusion
Times Brought
199
Decks Running
107
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=25
8%
T1
8%
T2
12%
T3
0%
T4
20%
T5
44%
T6-9
8%
T10+
Median
6
P25
3
· P75
8
· max
12
On curve
16%
(2 / 25 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
199 brought · 104 playersBrought to game
199
Ever drawn
39
Reached battlefield
25
Still on board at game end
16
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.2pp
Players who cast this card win 17% of the time (n=23) , vs 16% when it never left the library (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -13.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
32.0%
Battlefield
40.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
82 decks
-
2
The Ghoul, Gunslinger
4 decks
-
3
Agent Frank Horrigan
3 decks
-
4
Atraxa, Praetors' Voice
2 decks
-
5
Strong, the Brutish Thespian
2 decks
-
6
The Mindskinner
2 decks
-
7
Adelbert Steiner
1 decks
-
8
Alexios, Deimos of Kosmos
1 decks
-
9
Bruenor Battlehammer
1 decks
-
10
Dogmeat, Ever Loyal
1 decks
Card text
Nuka-Nuke Launcher
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Uriah Voth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.