collections_bookmark Part of Fallout
Nuka-Nuke Launcher card art
Live Play Data

Nuka-Nuke Launcher

{2} · Artifact — Equipment · Fallout (PIP)
0%
Live Inclusion
Times Brought
333
Decks Running
182
Median Cast Turn
6.0
Drawn → Played
70%
Format

First-cast turn

n=44
5%
T1
14%
T2
7%
T3
7%
T4
14%
T5
48%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 18% (6 / 44 cast on T2) Cast same turn as drawn 15%

The "good card" funnel

333 brought · 174 players
Brought to game
333
Ever drawn
63
Reached battlefield
44
Still on board at game end
29

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.6pp

Players who cast this card win 15% of the time (n=39) , vs 17% when it never left the library (n=201).

When players drew this card but left it in hand, they won 22% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -13.6pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

89 instances
1.1%
Library
32.6%
Battlefield
46.1%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games
Card text
Nuka-Nuke Launcher card

Nuka-Nuke Launcher

{2}
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Fallout (PIP) · Rare · Illustrated by Uriah Voth

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.