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Part of Modern Horizons 3
·
Instant
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Modern Horizons 3 (MH3)
Live Play Data
Null Elemental Blast
1%
Live Inclusion
Times Brought
823
Decks Running
348
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=108
1%
T1
2%
T2
6%
T3
13%
T4
13%
T5
50%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
9
· max
12
On curve
1%
(1 / 108 cast on T1)
Cast same turn as drawn
29%
The "good card" funnel
823 brought · 312 playersBrought to game
823
Ever drawn
172
Reached battlefield
108
Still on board at game end
8
≥ +1.8pp
Players who cast this card win 36% of the time (n=101) , vs 26% when it never left the library (n=559).
When players drew this card but left it in hand, they won 43% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +1.8pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instances4.7%
Library
4.2%
Battlefield
51.3%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 43 decks
-
2
Ulalek, Fused Atrocity
38 decks
- 3 Ultron, Artificial Malevolence 28 decks
- 4 Molecule Man 25 decks
- 5 The Walls of Ba Sing Se 13 decks
- 6 Ultima, Origin of Oblivion 13 decks
-
7
Azlask, the Swelling Scourge
10 decks
- 8 Kozilek, the Great Distortion 8 decks
- 9 Karn, Legacy Reforged 7 decks
- 10 Dawnsire, Sunstar Dreadnought 6 decks
Card text
Null Elemental Blast
Instant
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Modern Horizons 3 (MH3)
·
Uncommon
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Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.