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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Null Elemental Blast
1%
Live Inclusion
Times Brought
1181
Decks Running
502
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=160
1%
T1
2%
T2
6%
T3
11%
T4
13%
T5
49%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
1%
(1 / 160 cast on T1)
Cast same turn as drawn
29%
The "good card" funnel
1181 brought · 444 playersBrought to game
1181
Ever drawn
245
Reached battlefield
160
Still on board at game end
12
≥ +2.5pp
Players who cast this card win 36% of the time (n=147) , vs 26% when it never left the library (n=776).
When players drew this card but left it in hand, they won 47% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +2.5pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
274 instances4.4%
Library
4.4%
Battlefield
52.2%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 59 decks
-
2
Ulalek, Fused Atrocity
51 decks
- 3 Ultron, Artificial Malevolence 38 decks
- 4 Omnath, Locus of the Void 31 decks
- 5 Molecule Man 30 decks
-
6
Azlask, the Swelling Scourge
16 decks
- 7 The Walls of Ba Sing Se 16 decks
- 8 Ultima, Origin of Oblivion 16 decks
- 9 Ginger, Queen of Sweets 13 decks
- 10 Karn, Legacy Reforged 13 decks
Card text
Null Elemental Blast
Instant
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Modern Horizons 3 (MH3)
·
Uncommon
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Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.