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Ob Nixilis, the Ascended card art
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Ob Nixilis, the Ascended

{5} {W} {W} · Legendary Creature — Angel · Reality Fracture Commander (FRC)
Times Brought
294
Decks Running
157
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ob Nixilis, the Ascended card

Ob Nixilis, the Ascended

{5} {W} {W}
Legendary Creature — Angel
Flying When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
4 / 4
Reality Fracture Commander (FRC) · Rare · Illustrated by Caroline Gariba

Final zone distribution

102 instances
8.8%
Library
36.3%
Battlefield
16.7%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

294 brought · 151 players
Brought to game
294
Ever drawn
101
Reached battlefield
62
Still on board at game end
37

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 37% of the time (n=52) , vs 26% when it never left the library (n=161).

When players drew this card but left it in hand, they won 29% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.4pp; 95% confidence interval +3.2pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
2%
T1
0%
T2
0%
T3
5%
T4
14%
T5
59%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 54% (12 / 63 cast on T7) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.