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Part of Final Fantasy
·
Enchantment — Aura
·
Final Fantasy Commander (FIC)
Live Play Data
Observed Stasis
1%
Live Inclusion
Times Brought
321
Decks Running
166
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=52
0%
T1
2%
T2
4%
T3
2%
T4
15%
T5
44%
T6-9
33%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
8%
(1 / 52 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
321 brought · 163 playersBrought to game
321
Ever drawn
90
Reached battlefield
52
Still on board at game end
20
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 25% of the time (n=47) , vs 21% when it never left the library (n=197).
When players drew this card but left it in hand, they won 26% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -10.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances1.1%
Library
21.1%
Battlefield
40.0%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
136 decks
-
2
Fire Lord Azula
5 decks
-
3
Alisaie Leveilleur
2 decks
-
4
Chromium, the Mutable
2 decks
-
5
Alela, Cunning Conqueror
1 decks
-
6
Alphinaud Leveilleur
1 decks
-
7
Brago, King Eternal
1 decks
-
8
Callaphe, Beloved of the Sea
1 decks
-
9
Circu, Dimir Lobotomist
1 decks
-
10
Daxos of Meletis
1 decks
Card text
Observed Stasis
Enchantment — Aura
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Toni Infante
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.