collections_bookmark Part of Final Fantasy
Observed Stasis card art
Live Play Data

Observed Stasis

{3} {U} · Enchantment — Aura · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
489
Decks Running
258
Median Cast Turn
8
Drawn → Played
57%
Format

First-cast turn

n=75
0%
T1
1%
T2
3%
T3
3%
T4
12%
T5
48%
T6-9
33%
T10+
Median 8 P25 6 · P75 11 · max 16
On curve 7% (2 / 75 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

489 brought · 254 players
Brought to game
489
Ever drawn
132
Reached battlefield
75
Still on board at game end
24

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 26% of the time (n=65) , vs 20% when it never left the library (n=295).

When players drew this card but left it in hand, they won 27% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -5.5pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

140 instances
2.1%
Library
17.1%
Battlefield
39.3%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Observed Stasis card

Observed Stasis

{3} {U}
Enchantment — Aura
Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.
Final Fantasy Commander (FIC) · Rare · Illustrated by Toni Infante

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.