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Part of Final Fantasy
·
Enchantment — Aura
·
Final Fantasy Commander (FIC)
Card Preview
Observed Stasis
1%
Decklist Inclusion
Times Brought
174
Decks Running
92
In Decks
561
Decklist Inclusion
1%
Format
Final zone distribution
50 instances22.0%
Battlefield
40.0%
Graveyard
4.0%
Exile
34.0%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
81 decks
-
2
Fire Lord Azula
2 decks
-
3
Alisaie Leveilleur
1 decks
-
4
Chromium, the Mutable
1 decks
-
5
Circu, Dimir Lobotomist
1 decks
-
6
Edea, Possessed Sorceress
1 decks
-
7
Jon Irenicus, Shattered One
1 decks
-
8
Lyse Hext
1 decks
-
9
Muldrotha, the Gravetide
1 decks
-
10
Niko, Light of Hope
1 decks
The "good card" funnel
174 brought · 92 playersBrought to game
174
Ever drawn
49
Reached battlefield
30
Still on board at game end
11
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 28% of the time (n=29) , vs 20% when it never left the library (n=107).
When players drew this card but left it in hand, they won 28% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.5pp; 95% confidence interval -10.6pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
3%
T4
17%
T5
40%
T6-9
37%
T10+
Median
8.5
P25
7
· P75
10
· max
13
On curve
7%
(1 / 30 cast on T4)
Cast same turn as drawn
30%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.