collections_bookmark Part of Modern Horizons 3
Ocelot Pride card art
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Ocelot Pride

{W} · Creature — Cat · Modern Horizons 3 (MH3)
Times Brought
279
Decks Running
166
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ocelot Pride card

Ocelot Pride

{W}
Creature — Cat
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1 / 1
Modern Horizons 3 (MH3) · Mythic · Illustrated by Chris Seaman

Final zone distribution

57 instances
1.8%
Library
57.9%
Battlefield
28.1%
Graveyard
1.8%
Exile

The "good card" funnel

279 brought · 147 players
Brought to game
279
Ever drawn
55
Reached battlefield
51
Still on board at game end
33

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.1pp

Players who cast this card win 26% of the time (n=46) , vs 24% when it never left the library (n=173).

Observed gap +2.0pp; 95% confidence interval -6.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
31%
T1
8%
T2
10%
T3
6%
T4
8%
T5
29%
T6-9
8%
T10+
Median 4 P25 1 · P75 7 · max 12
On curve 31% (16 / 51 cast on T1) Cast same turn as drawn 69%
51 of 100 times cast 51%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.