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Ocelot Pride card art
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Ocelot Pride

{W} · Creature — Cat · Modern Horizons 3 (MH3)
Times Brought
828
Decks Running
435
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ocelot Pride card

Ocelot Pride

{W}
Creature — Cat
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1 / 1
Modern Horizons 3 (MH3) · Mythic · Illustrated by Chris Seaman

Final zone distribution

182 instances
1.1%
Library
54.4%
Battlefield
28.6%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

828 brought · 373 players
Brought to game
828
Ever drawn
176
Reached battlefield
153
Still on board at game end
99

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 26% of the time (n=119) , vs 25% when it never left the library (n=482).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -3.7pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=153
38%
T1
7%
T2
8%
T3
5%
T4
10%
T5
25%
T6-9
8%
T10+
Median 3 P25 1 · P75 6 · max 17
On curve 38% (58 / 153 cast on T1) Cast same turn as drawn 75%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.