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Part of Modern Horizons 3
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Creature — Cat
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Modern Horizons 3 (MH3)
Card Preview
Ocelot Pride
Times Brought
279
Decks Running
166
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ocelot Pride
Creature — Cat
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1 / 1
Modern Horizons 3 (MH3)
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Mythic
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Illustrated by Chris Seaman
Final zone distribution
57 instances1.8%
Library
57.9%
Battlefield
28.1%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
22 decks
-
2
Marneus Calgar
10 decks
-
3
Arahbo, Roar of the World
9 decks
-
4
Winota, Joiner of Forces
8 decks
-
5
Arabella, Abandoned Doll
7 decks
-
6
Baylen, the Haymaker
6 decks
-
7
Caesar, Legion's Emperor
5 decks
-
8
Olag and Miau, New Friends
4 decks
-
9
Arahbo, the First Fang
3 decks
-
10
Bre of Clan Stoutarm
3 decks
The "good card" funnel
279 brought · 147 playersBrought to game
279
Ever drawn
55
Reached battlefield
51
Still on board at game end
33
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 26% of the time (n=46) , vs 24% when it never left the library (n=173).
Observed gap +2.0pp; 95% confidence interval -6.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
31%
T1
8%
T2
10%
T3
6%
T4
8%
T5
29%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
12
On curve
31%
(16 / 51 cast on T1)
Cast same turn as drawn
69%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.