collections_bookmark Part of Dominaria United
Odric, Lunarch Marshal card art
Card Preview

Odric, Lunarch Marshal

{3} {W} · Legendary Creature — Human Soldier · Innistrad Remastered (INR)
Times Brought
454
Decks Running
231
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Odric, Lunarch Marshal card

Odric, Lunarch Marshal

{3} {W}
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
Innistrad Remastered (INR) · Rare · Illustrated by Chase Stone

Final zone distribution

98 instances
42.9%
Battlefield
19.4%
Graveyard
3.1%
Exile
34.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

454 brought · 218 players
Brought to game
454
Ever drawn
93
Reached battlefield
59
Still on board at game end
42

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 30% of the time (n=48) , vs 28% when it never left the library (n=269).

When players drew this card but left it in hand, they won 18% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -5.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=82
0%
T1
2%
T2
7%
T3
15%
T4
15%
T5
49%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 24% (12 / 82 cast on T4) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.