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Part of Tarkir Dragonstorm
·
Creature — Ogre Warrior
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Ogre Battledriver
1%
Live Inclusion
Times Brought
178
Decks Running
85
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=22
5%
T1
9%
T2
9%
T3
9%
T4
9%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
32%
(2 / 22 cast on T4)
Cast same turn as drawn
19%
The "good card" funnel
180 brought · 83 playersBrought to game
180
Ever drawn
33
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.0pp
Players who cast this card win 24% of the time (n=21) , vs 25% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -21.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
27.5%
Battlefield
35.0%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
13 decks
-
2
Zurgo Stormrender
13 decks
-
3
Gornog, the Red Reaper
5 decks
-
4
Neriv, Heart of the Storm
4 decks
-
5
Ruric Thar, the Unbowed
4 decks
-
6
Ares, God of War
3 decks
-
7
Prossh, Skyraider of Kher
3 decks
-
8
Caesar, Legion's Emperor
2 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
10
Goro-Goro and Satoru
2 decks
Card text
Ogre Battledriver
Creature — Ogre Warrior
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)
3 / 3
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.