Live Play Data
Open the Armory
4%
Live Inclusion
Times Brought
1435
Decks Running
682
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=204
7%
T1
12%
T2
13%
T3
7%
T4
14%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
20%
(25 / 204 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
1438 brought · 588 playersBrought to game
1438
Ever drawn
299
Reached battlefield
204
Still on board at game end
7
≥ -3.2pp
Players who cast this card win 31% of the time (n=178) , vs 27% when it never left the library (n=944).
When players drew this card but left it in hand, they won 24% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -3.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
331 instances2.1%
Library
2.1%
Battlefield
64.0%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
63 decks
-
2
Anti-Venom, Horrifying Healer
45 decks
-
3
Ekthi, Contaminator Priest
39 decks
-
4
Light-Paws, Emperor's Voice
28 decks
-
5
Sonic the Hedgehog
28 decks
-
6
Captain America, First Avenger
27 decks
-
7
Cloud, Midgar Mercenary
26 decks
-
8
Lightning, Army of One
17 decks
-
9
Jin Sakai, Ghost of Tsushima
15 decks
-
10
Amy Rose
14 decks
Card text
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.