Card Preview
Open the Armory
2%
Decklist Inclusion
Times Brought
849
Decks Running
420
In Decks
2529
Decklist Inclusion
2%
Format
Card text
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Steve Prescott
Final zone distribution
191 instances2.1%
Library
2.1%
Battlefield
68.1%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
39 decks
-
2
Anti-Venom, Horrifying Healer
24 decks
-
3
Light-Paws, Emperor's Voice
19 decks
-
4
Captain America, First Avenger
15 decks
-
5
Cloud, Midgar Mercenary
15 decks
-
6
Lightning, Army of One
13 decks
-
7
Jin Sakai, Ghost of Tsushima
11 decks
-
8
Sonic the Hedgehog
11 decks
-
9
Ekthi, Contaminator Priest
10 decks
-
10
Amy Rose
9 decks
The "good card" funnel
852 brought · 377 playersBrought to game
852
Ever drawn
173
Reached battlefield
126
Still on board at game end
4
≥ -1.1pp
Players who cast this card win 36% of the time (n=114) , vs 29% when it never left the library (n=574).
When players drew this card but left it in hand, they won 26% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval -1.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=126
8%
T1
12%
T2
14%
T3
9%
T4
15%
T5
32%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
20%
(15 / 126 cast on T2)
Cast same turn as drawn
45%
821 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.