format_list_numbered
#2 white tutor
·
Sorcery
·
Commander Legends (CMR)
Live Play Data
Open the Armory
4%
Live Inclusion
Times Brought
2787
Decks Running
1174
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=402
0%
T1
18%
T2
10%
T3
11%
T4
12%
T5
39%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
18%
(71 / 402 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
2790 brought · 979 playersBrought to game
2790
Ever drawn
590
Reached battlefield
402
Still on board at game end
16
≥ -0.7pp
Players who cast this card win 30% of the time (n=353) , vs 25% when it never left the library (n=1800).
When players drew this card but left it in hand, they won 24% (n=162).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -0.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
656 instances3.0%
Library
2.4%
Battlefield
63.4%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
108 decks
-
2
Anti-Venom, Horrifying Healer
78 decks
-
3
Ekthi, Contaminator Priest
57 decks
-
4
Sonic the Hedgehog
54 decks
-
5
Light-Paws, Emperor's Voice
44 decks
-
6
Captain America, First Avenger
38 decks
-
7
Cloud, Midgar Mercenary
36 decks
-
8
Jin Sakai, Ghost of Tsushima
36 decks
-
9
Eriette of the Charmed Apple
34 decks
-
10
Lightning, Army of One
32 decks
Card text
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.