Card Preview
Ophidian Eye
1%
Decklist Inclusion
Times Brought
302
Decks Running
171
In Decks
1161
Decklist Inclusion
1%
Format
Card text
Ophidian Eye
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Time Spiral (TSP)
·
Common
·
Illustrated by Zoltan Boros & Gabor Szikszai
Final zone distribution
106 instances3.8%
Library
34.0%
Battlefield
32.1%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
73 decks
-
2
Vivi Ornitier
36 decks
-
3
Ghyrson Starn, Kelermorph
26 decks
-
4
Crystal, Inhuman Princess
7 decks
-
5
Niv-Mizzet, Parun
5 decks
-
6
Kratos, Stoic Father
3 decks
-
7
Captain America, First Avenger
2 decks
-
8
Malcolm, Keen-Eyed Navigator
2 decks
-
9
Nekusar, the Mindrazer
2 decks
-
10
Niv-Mizzet, Dracogenius
2 decks
The "good card" funnel
302 brought · 158 playersBrought to game
302
Ever drawn
101
Reached battlefield
62
Still on board at game end
36
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 48% of the time (n=56) , vs 28% when it never left the library (n=159).
When players drew this card but left it in hand, they won 23% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.7pp; 95% confidence interval +5.8pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
5%
T3
10%
T4
18%
T5
53%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
5%
(3 / 62 cast on T3)
Cast same turn as drawn
29%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.