Live Play Data
Ophidian Eye
2%
Live Inclusion
Times Brought
917
Decks Running
489
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=161
1%
T1
2%
T2
9%
T3
15%
T4
17%
T5
45%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
12%
(14 / 161 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
917 brought · 430 playersBrought to game
917
Ever drawn
271
Reached battlefield
161
Still on board at game end
91
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.7pp
Players who cast this card win 45% of the time (n=143) , vs 24% when it never left the library (n=511).
When players drew this card but left it in hand, they won 27% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.1pp; 95% confidence interval +12.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances3.4%
Library
30.8%
Battlefield
34.2%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
200 decks
-
2
Vivi Ornitier
129 decks
-
3
Ghyrson Starn, Kelermorph
65 decks
-
4
Niv-Mizzet, Parun
21 decks
-
5
Crystal, Inhuman Princess
12 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
7
Malcolm, Keen-Eyed Navigator
5 decks
-
8
Captain America, First Avenger
4 decks
-
9
Nekusar, the Mindrazer
4 decks
-
10
Shabraz, the Skyshark
4 decks
Card text
Ophidian Eye
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Time Spiral (TSP)
·
Common
·
Illustrated by Zoltan Boros & Gabor Szikszai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.