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Part of Edge of Eternities
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Creature — Elf Shaman
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Edge of Eternities Commander (EOC)
Live Play Data
Oracle of Mul Daya
5%
Live Inclusion
Times Brought
2267
Decks Running
1059
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=419
1%
T1
5%
T2
16%
T3
16%
T4
19%
T5
39%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
20
On curve
37%
(66 / 419 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
2271 brought · 876 playersBrought to game
2271
Ever drawn
586
Reached battlefield
419
Still on board at game end
238
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 34% of the time (n=380) , vs 25% when it never left the library (n=1410).
When players drew this card but left it in hand, they won 34% (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +3.6pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
650 instances4.0%
Library
36.6%
Battlefield
32.3%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
180 decks
-
2
Flubs, the Fool
53 decks
-
3
Tifa Lockhart
44 decks
-
4
Szarel, Genesis Shepherd
37 decks
-
5
Omnath, Locus of Creation
36 decks
-
6
Aesi, Tyrant of Gyre Strait
35 decks
-
7
Yuma, Proud Protector
25 decks
-
8
Lord Windgrace
22 decks
-
9
Azusa, Lost but Seeking
19 decks
-
10
Bristly Bill, Spine Sower
19 decks
Card text
Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2 / 2
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Vance Kovacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.