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Part of Edge of Eternities
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Creature — Elf Shaman
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Edge of Eternities Commander (EOC)
Live Play Data
Oracle of Mul Daya
5%
Live Inclusion
Times Brought
1688
Decks Running
812
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=304
2%
T1
4%
T2
16%
T3
16%
T4
19%
T5
40%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
20
On curve
38%
(49 / 304 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
1692 brought · 672 playersBrought to game
1692
Ever drawn
431
Reached battlefield
304
Still on board at game end
175
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 30% of the time (n=276) , vs 25% when it never left the library (n=1062).
When players drew this card but left it in hand, they won 34% (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -0.3pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
474 instances4.0%
Library
36.9%
Battlefield
31.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
145 decks
-
2
Flubs, the Fool
45 decks
-
3
Tifa Lockhart
35 decks
-
4
Omnath, Locus of Creation
32 decks
-
5
Szarel, Genesis Shepherd
27 decks
-
6
Aesi, Tyrant of Gyre Strait
19 decks
-
7
Bristly Bill, Spine Sower
16 decks
-
8
Azusa, Lost but Seeking
15 decks
-
9
Toph, Earthbending Master
15 decks
-
10
Yuma, Proud Protector
14 decks
Card text
Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2 / 2
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Vance Kovacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.