Orcrist, Goblin-cleaver
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Orcrist, Goblin-cleaver
Final zone distribution
157 instancesCommanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
65 decks
-
2
Dáin of the Ancient Halls
19 decks
-
3
Ekthi, Contaminator Priest
12 decks
-
4
The Great Goblin
11 decks
-
5
Chatterfang, Squirrel General
10 decks
-
6
Krenko, Mob Boss
9 decks
-
7
Smaug the Impenetrable
9 decks
-
8
Smaug the Magnificent
9 decks
-
9
Cloud, Ex-SOLDIER
7 decks
-
10
Beorn the Fierce
6 decks
The "good card" funnel
816 brought · 318 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=79) , vs 24% when it never left the library (n=477).
When players drew this card but left it in hand, they won 22% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -7.8pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.