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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Card Preview
Orim's Chant
Times Brought
284
Decks Running
128
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Orim's Chant
Instant
Kicker
(You may pay an additional
as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Kev Walker
Final zone distribution
69 instances4.3%
Library
2.9%
Battlefield
59.4%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
8 decks
-
2
Marneus Calgar
6 decks
-
3
Rin and Seri, Inseparable
6 decks
-
4
Atla Palani, Nest Tender
5 decks
-
5
Crystal, Inhuman Princess
5 decks
-
6
Heliod, Sun-Crowned
5 decks
-
7
Kaalia of the Vast
5 decks
-
8
Anti-Venom, Horrifying Healer
4 decks
-
9
Lightning, Army of One
4 decks
-
10
Tymna the Weaver
4 decks
The "good card" funnel
290 brought · 120 playersBrought to game
290
Ever drawn
63
Reached battlefield
41
Still on board at game end
2
≥ -12.8pp
Players who cast this card win 20% of the time (n=37) , vs 24% when it never left the library (n=165).
When players drew this card but left it in hand, they won 25% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.0pp; 95% confidence interval -12.8pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
7%
T3
15%
T4
12%
T5
54%
T6-9
12%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
0%
(0 / 41 cast on T1)
Cast same turn as drawn
18%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.