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Orzhov Advokist card art
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Orzhov Advokist

{2} {W} · Creature — Human Advisor · Murders at Karlov Manor Commander (MKC)
Times Brought
172
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Orzhov Advokist card

Orzhov Advokist

{2} {W}
Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Murders at Karlov Manor Commander (MKC) · Uncommon · Illustrated by Jason A. Engle

Final zone distribution

41 instances
31.7%
Battlefield
19.5%
Graveyard
14.6%
Exile
34.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

172 brought · 82 players
Brought to game
172
Ever drawn
39
Reached battlefield
26
Still on board at game end
13

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.5pp

Players who cast this card win 16% of the time (n=19) , vs 24% when it never left the library (n=94).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -8.7pp; 95% confidence interval -20.5pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
4%
T2
23%
T3
12%
T4
23%
T5
31%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 27% (6 / 26 cast on T3) Cast same turn as drawn 15%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.