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Part of Outlaws of Thunder Junction
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Creature — Human Druid
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Outcaster Trailblazer
1%
Live Inclusion
Times Brought
428
Decks Running
183
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=80
3%
T1
10%
T2
14%
T3
19%
T4
11%
T5
41%
T6-9
3%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
26%
(11 / 80 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
428 brought · 166 playersBrought to game
428
Ever drawn
111
Reached battlefield
80
Still on board at game end
40
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 34% of the time (n=76) , vs 24% when it never left the library (n=261).
When players drew this card but left it in hand, they won 14% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -0.6pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances1.6%
Library
32.5%
Battlefield
37.4%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Eshki, Temur's Roar
23 decks
-
2
Radagast of Rhosgobel
18 decks
-
3
Ghalta, Primal Hunger
12 decks
-
4
The Muckslinger Gang
12 decks
-
5
Ashling, the Limitless
7 decks
-
6
Goreclaw, Terror of Qal Sisma
6 decks
-
7
Zilortha, Strength Incarnate
6 decks
-
8
Beorn the Fierce
5 decks
-
9
Ojer Kaslem, Deepest Growth // Temple of Cultivation
5 decks
-
10
Animar, Soul of Elements
4 decks
Card text
Outcaster Trailblazer
Creature — Human Druid
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot 
(You may pay 
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4 / 2
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Denys Tsiperko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.