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Outcaster Trailblazer card art
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Outcaster Trailblazer

{2} {G} · Creature — Human Druid · Outlaws of Thunder Junction (OTJ)
Times Brought
409
Decks Running
201
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Outcaster Trailblazer card

Outcaster Trailblazer

{2} {G}
Creature — Human Druid
When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4 / 2
Outlaws of Thunder Junction (OTJ) · Rare · Illustrated by Denys Tsiperko

Final zone distribution

100 instances
2.0%
Library
50.0%
Battlefield
27.0%
Graveyard
1.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

409 brought · 184 players
Brought to game
409
Ever drawn
96
Reached battlefield
73
Still on board at game end
50

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 35% of the time (n=71) , vs 28% when it never left the library (n=275).

When players drew this card but left it in hand, they won 43% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval +0.2pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
0%
T1
1%
T2
19%
T3
18%
T4
22%
T5
36%
T6-9
4%
T10+
Median 5 P25 4 · P75 6 · max 15
On curve 21% (14 / 73 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.