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Part of Bloomburrow
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Outpost Siege
2%
Live Inclusion
Times Brought
740
Decks Running
397
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=93
0%
T1
2%
T2
6%
T3
18%
T4
17%
T5
41%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
27%
(17 / 93 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
740 brought · 374 playersBrought to game
740
Ever drawn
163
Reached battlefield
93
Still on board at game end
69
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 21% of the time (n=85) , vs 25% when it never left the library (n=476).
When players drew this card but left it in hand, they won 24% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -12.6pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances4.6%
Library
39.7%
Battlefield
24.7%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
94 decks
-
2
Lathliss, Dragon Queen
78 decks
-
3
Krenko, Mob Boss
33 decks
-
4
Edgar Markov
25 decks
-
5
Norin the Wary
25 decks
-
6
Vrondiss, Rage of Ancients
15 decks
-
7
Faldorn, Dread Wolf Herald
11 decks
-
8
Rocco, Cabaretti Caterer
5 decks
-
9
The War Doctor
4 decks
-
10
Aurelia, the Warleader
3 decks
Card text
Outpost Siege
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.