collections_bookmark Part of Bloomburrow
Outpost Siege card art
Card Preview

Outpost Siege

{3} {R} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
925
Decks Running
459
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Outpost Siege card

Outpost Siege

{3} {R}
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Daarken

Final zone distribution

187 instances
1.6%
Library
42.8%
Battlefield
12.8%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

925 brought · 418 players
Brought to game
925
Ever drawn
181
Reached battlefield
96
Still on board at game end
80

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 25% of the time (n=64) , vs 23% when it never left the library (n=470).

When players drew this card but left it in hand, they won 24% (n=61).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -4.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
0%
T1
4%
T2
11%
T3
15%
T4
10%
T5
48%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 30% (14 / 96 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.