collections_bookmark Part of Tarkir Dragonstorm
Overgrown Farmland card art
Live Play Data

Overgrown Farmland

Land · Tarkir: Dragonstorm Commander (TDC)
16%
Live Inclusion
Times Brought
1092
Decks Running
550
Median Cast Turn
3
Drawn → Played
83%
Format

83% of drawn Overgrown Farmlands are played before the game ends, and decks that resolve one show a +10.4 percentage-point win-rate lift over games where it stayed in the library.

Overgrown Farmland is a Green-White dual land that enters untapped whenever you already control two or more lands, making it a near-free inclusion in any deck that can run it. Across 1040 tracked multiplayer Commander games on Playgroup Live, 16% of decks brought it to the table.

The draw-to-play figure is the headline: 83% of drawn copies were played before the game ended. That is one of the highest rates we see for a non-basic land, consistent with the fact that players almost never have a reason to hold a land in hand once they need mana. Median first play lands on turn 3, with a strong cluster on turns 1 through 3 when it enters untapped off an existing mana base.

The data comes from 471 distinct players, and the single heaviest contributor accounts for roughly 4% of all instances, so the spread is healthy. Overgrown Farmland is legal in Commander, Legacy, Pioneer, Modern, Vintage, and several other formats, though its home is clearly multicolor Commander decks anchored in Green and White.

At a glance
  • 16% of tracked Commander decks include Overgrown Farmland
  • 83% of drawn copies are played before the game ends
  • T3 median first-play turn
  • 94% battlefield stickiness once it resolves
  • +10.4pp win-rate lift in games where the card was played vs. games where it stayed in the library
  • 471 distinct players have brought it to a tracked game

First-cast turn

n=221
15%
T1
11%
T2
25%
T3
10%
T4
5%
T5
26%
T6-9
8%
T10+
Median 3 P25 2 · P75 7 · max 15
Cast same turn as drawn 48%

The "good card" funnel

1093 brought · 471 players
Brought to game
1093
Ever drawn
267
Reached battlefield
221
Still on board at game end
207
83%

Of 1093 copies brought to tracked games, 267 were drawn, 221 of those were played, and the vast majority remained on the battlefield through the end of the game.

≥ +4.0pp

Players who cast this card win 33% of the time (n=211) , vs 22% when it never left the library (n=718).

When players drew this card but left it in hand, they won 19% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.4pp; 95% confidence interval +4.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

288 instances
1.4%
Library
71.9%
Battlefield
9.7%
Graveyard
5.2%
Exile

The overwhelming majority of observed Overgrown Farmlands finish the game on the battlefield, a strong signal for a land that costs nothing to play once your mana base is established.

Commanders that played this card

in tracked games

Felothar the Steadfast leads with 23 decks, but the list spans a wide range of Green-White and three-color commanders, showing the card earns its slot across the full GWx spectrum rather than clustering in a single archetype.

Frequently Asked

How often is Overgrown Farmland drawn in a Commander game?
Across 1040 tracked games where the card was in the deck, it was drawn 24% of the time. That is a typical draw rate for a singleton in a 100-card deck. Of 267 instances that reached a player's hand, 83% were played before the game concluded. The remainder were mostly caught in late-game hands where the game ended before the land could be put into play.
What turn does Overgrown Farmland usually hit the battlefield?
Median first-play turn is 3, with a mode of 3. The distribution shows meaningful play on turns 1 and 2 as well, which reflects the land's untapped condition: if you already have two lands in play, this one comes down free. Players who draw it in their opening hand or first two turns can deploy it immediately with no tempo loss.
Does playing Overgrown Farmland actually correlate with winning?
The data shows a +10.4 percentage-point gap between the win rate in games where Overgrown Farmland reached the battlefield and games where it never left the library. Both buckets are reasonably sized at 211 and 718 observations respectively, so this is a consistent early signal rather than noise. That said, Playgroup Live's dataset is still growing, and land-quality effects are notoriously intertwined with overall deck quality, so treat this as directional.
Which commanders most often run Overgrown Farmland?
Felothar the Steadfast leads the multiplayer data with 23 decks, followed by Pantlaza, Sun-Favored at 12 and Baylen, the Haymaker at 10. The common thread is Green-White access or a three-color identity that includes both. Pure Selesnya (Green-White) commanders like T'Challa, the Black Panther and Jasmine Boreal of the Seven also appear, confirming the land slots most naturally into GW and GWx shells.
Does Overgrown Farmland enter the battlefield tapped?
It depends on your board state. The card enters tapped unless you already control two or more other lands when it comes into play. In practice, this means it functions as a true untapped dual from turn 3 onward in most games, which matches the median first-play turn of 3. Early in the game, or after a board wipe clears your lands, it may enter tapped.
Is Overgrown Farmland legal in Commander?
Yes, Overgrown Farmland is legal in Commander with no restrictions. It is also legal in Legacy, Pioneer, Modern, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is Green-White, so it can only slot into Commander decks whose commander has both Green and White in their color identity.