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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Overkill
1%
Live Inclusion
Times Brought
782
Decks Running
376
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=117
0%
T1
1%
T2
3%
T3
3%
T4
18%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
3%
(3 / 117 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
782 brought · 321 playersBrought to game
782
Ever drawn
184
Reached battlefield
117
Still on board at game end
8
≥ -0.9pp
Players who cast this card win 30% of the time (n=108) , vs 22% when it never left the library (n=501).
When players drew this card but left it in hand, they won 35% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -0.9pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instances2.0%
Library
4.0%
Battlefield
58.9%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
35 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
25 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
22 decks
-
4
Vincent Valentine // Galian Beast
16 decks
-
5
Zenos yae Galvus // Shinryu, Transcendent Rival
13 decks
-
6
The Wandering Minstrel
11 decks
-
7
Sephiroth, Planet's Heir
10 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
9
Massacre Girl, Known Killer
9 decks
-
10
Felothar the Steadfast
8 decks
Card text
Overkill
Instant
Target creature gets -0/-9999 until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.