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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Overkill
Times Brought
367
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Overkill
Instant
Target creature gets -0/-9999 until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Bachzim
Final zone distribution
87 instances1.1%
Library
4.6%
Battlefield
70.1%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
15 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
3
Sephiroth, Planet's Heir
8 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
5
The Wandering Minstrel
7 decks
-
6
Vincent Valentine // Galian Beast
7 decks
-
7
Doran, Besieged by Time
5 decks
-
8
Felothar the Steadfast
5 decks
-
9
Jenova, Ancient Calamity
5 decks
-
10
Massacre Girl, Known Killer
5 decks
The "good card" funnel
367 brought · 169 playersBrought to game
367
Ever drawn
76
Reached battlefield
59
Still on board at game end
4
≥ -7.6pp
Players who cast this card win 25% of the time (n=50) , vs 25% when it never left the library (n=219).
When players drew this card but left it in hand, they won 40% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -7.6pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
3%
T1
2%
T2
2%
T3
12%
T4
15%
T5
47%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
7%
(1 / 59 cast on T3)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.