Live Play Data
Overpowering Attack
1%
Live Inclusion
Times Brought
656
Decks Running
293
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=60
0%
T1
3%
T2
2%
T3
10%
T4
18%
T5
55%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
33%
(11 / 60 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
656 brought · 269 playersBrought to game
656
Ever drawn
127
Reached battlefield
60
Still on board at game end
11
≥ +4.8pp
Players who cast this card win 47% of the time (n=54) , vs 29% when it never left the library (n=437).
When players drew this card but left it in hand, they won 10% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval +4.8pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances5.9%
Library
8.1%
Battlefield
36.0%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
44 decks
-
2
Raph & Mikey, Troublemakers
30 decks
-
3
Vincent, Vengeful Atoner
16 decks
-
4
Alexios, Deimos of Kosmos
10 decks
-
5
Altaïr Ibn-La'Ahad
9 decks
-
6
Lightning, Army of One
9 decks
-
7
Cloud, Ex-SOLDIER
7 decks
-
8
Karlach, Fury of Avernus
7 decks
-
9
Storm, Force of Nature
7 decks
-
10
The Infamous Cruelclaw
5 decks
Card text
Overpowering Attack
Sorcery
Freerunning 
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.