Overpowering Attack card art
Live Play Data

Overpowering Attack

{3} {R} {R} · Sorcery · Assassin's Creed (ACR)
1%
Live Inclusion
Times Brought
871
Decks Running
369
Median Cast Turn
7.0
Drawn → Played
46%
Format

First-cast turn

n=80
0%
T1
3%
T2
1%
T3
9%
T4
18%
T5
60%
T6-9
10%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 30% (14 / 80 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

871 brought · 342 players
Brought to game
871
Ever drawn
175
Reached battlefield
80
Still on board at game end
16
≥ +5.0pp

Players who cast this card win 46% of the time (n=71) , vs 29% when it never left the library (n=581).

When players drew this card but left it in hand, they won 9% (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.4pp; 95% confidence interval +5.0pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

188 instances
4.3%
Library
8.5%
Battlefield
41.5%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games
Card text
Overpowering Attack card

Overpowering Attack

{3} {R} {R}
Sorcery
Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Assassin's Creed (ACR) · Uncommon · Illustrated by Kim Sokol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.