Overpowering Attack card art
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Overpowering Attack

{3} {R} {R} · Sorcery · Assassin's Creed (ACR)
Times Brought
302
Decks Running
134
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Overpowering Attack card

Overpowering Attack

{3} {R} {R}
Sorcery
Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Assassin's Creed (ACR) · Uncommon · Illustrated by Kim Sokol

Final zone distribution

53 instances
11.3%
Battlefield
32.1%
Graveyard
9.4%
Exile
47.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

302 brought · 125 players
Brought to game
302
Ever drawn
51
Reached battlefield
22
Still on board at game end
6
≥ -2.6pp

Players who cast this card win 38% of the time (n=15) , vs 30% when it never left the library (n=169).

When players drew this card but left it in hand, they won 11% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval -2.6pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
5%
T1
5%
T2
0%
T3
9%
T4
9%
T5
68%
T6-9
5%
T10+
Median 6.0 P25 5 · P75 7 · max 13
On curve 27% (2 / 22 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.