Card Preview
Oversold Cemetery
1%
Decklist Inclusion
Times Brought
245
Decks Running
122
In Decks
917
Decklist Inclusion
1%
Format
Card text
Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Dominaria Remastered (DMR)
·
Rare
·
Illustrated by Jarel Threat
Final zone distribution
58 instances3.4%
Library
37.9%
Battlefield
36.2%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
8 decks
-
2
Teval, the Balanced Scale
7 decks
-
3
Marrow-Gnawer
6 decks
-
4
Indominus Rex, Alpha
4 decks
-
5
Brimaz, Blight of Oreskos
3 decks
-
6
Imotekh the Stormlord
3 decks
-
7
Karador, Ghost Chieftain
3 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Be'lakor, the Dark Master
2 decks
The "good card" funnel
245 brought · 115 playersBrought to game
245
Ever drawn
46
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.3pp
Players who cast this card win 23% of the time (n=22) , vs 21% when it never left the library (n=158).
When players drew this card but left it in hand, they won 40% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.8pp; 95% confidence interval -15.3pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
8%
T2
8%
T3
17%
T4
17%
T5
46%
T6-9
4%
T10+
Median
5.5
P25
4
· P75
6
· max
10
On curve
8%
(2 / 24 cast on T2)
Cast same turn as drawn
29%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.