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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Paladin's Arms
0%
Live Inclusion
Times Brought
145
Decks Running
72
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=24
0%
T1
0%
T2
13%
T3
13%
T4
21%
T5
42%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
13%
(3 / 24 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
145 brought · 71 playersBrought to game
145
Ever drawn
38
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 22% of the time (n=22) , vs 21% when it never left the library (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -17.0pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances56.4%
Battlefield
12.8%
Graveyard
30.8%
Hand
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
11 decks
-
2
Cloud, Planet's Champion
5 decks
-
3
Dion, Bahamut's Dominant // Bahamut, Warden of Light
4 decks
-
4
G'raha Tia, Scion Reborn
4 decks
-
5
Amy Rose
3 decks
-
6
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
Cloud, Midgar Mercenary
3 decks
-
9
Y'shtola, Night's Blessed
3 decks
-
10
Arna Kennerüd, Skycaptain
2 decks
Card text
Paladin's Arms
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN)
·
Common
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.