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Part of Tales of Middle-earth
·
Creature — Elf Druid
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Forgotten Realms Commander (AFC)
Live Play Data
Paradise Druid
2%
Live Inclusion
Times Brought
251
Decks Running
121
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=53
9%
T1
17%
T2
9%
T3
8%
T4
2%
T5
45%
T6-9
9%
T10+
Median
6
P25
2
· P75
8
· max
17
On curve
26%
(9 / 53 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
251 brought · 119 playersBrought to game
251
Ever drawn
68
Reached battlefield
53
Still on board at game end
25
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 20% of the time (n=51) , vs 17% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -7.2pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances35.2%
Battlefield
40.8%
Graveyard
5.6%
Exile
18.3%
Hand
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
15 decks
-
2
Voja, Jaws of the Conclave
10 decks
-
3
Kinnan, Bonder Prodigy
8 decks
-
4
Lathril, Blade of the Elves
6 decks
-
5
Raggadragga, Goreguts Boss
6 decks
-
6
Galea, Kindler of Hope
5 decks
-
7
Animar, Soul of Elements
3 decks
-
8
Dionus, Elvish Archdruid
3 decks
-
9
Ellivere of the Wild Court
3 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
Card text
Paradise Druid
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
2 / 1
Forgotten Realms Commander (AFC)
·
Uncommon
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Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.