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Part of Foundations Commander Decks
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Creature — Elf Druid
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Forgotten Realms Commander (AFC)
Live Play Data
Paradise Druid
2%
Live Inclusion
Times Brought
628
Decks Running
316
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=140
8%
T1
22%
T2
12%
T3
6%
T4
10%
T5
34%
T6-9
7%
T10+
Median
5.0
P25
2
· P75
7
· max
17
On curve
30%
(31 / 140 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
628 brought · 301 playersBrought to game
628
Ever drawn
177
Reached battlefield
140
Still on board at game end
72
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 23% of the time (n=127) , vs 23% when it never left the library (n=391).
When players drew this card but left it in hand, they won 33% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -7.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances2.7%
Library
38.7%
Battlefield
38.2%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
62 decks
-
2
Galadriel, Elven-Queen
26 decks
-
3
Voja, Jaws of the Conclave
24 decks
-
4
Kinnan, Bonder Prodigy
21 decks
-
5
Dionus, Elvish Archdruid
11 decks
-
6
Galadriel, Light of Valinor
10 decks
-
7
Raggadragga, Goreguts Boss
10 decks
-
8
Galea, Kindler of Hope
8 decks
-
9
Lathril, Blade of the Elves
8 decks
-
10
Thranduil, the Elvenking
8 decks
Card text
Paradise Druid
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
2 / 1
Forgotten Realms Commander (AFC)
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Uncommon
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.