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Part of Tales of Middle-earth
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Creature — Elf Druid
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Forgotten Realms Commander (AFC)
Card Preview
Paradise Druid
Times Brought
171
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Paradise Druid
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
2 / 1
Forgotten Realms Commander (AFC)
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Uncommon
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Illustrated by Nils Hamm
Final zone distribution
42 instances59.5%
Battlefield
19.0%
Graveyard
4.8%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Voja, Jaws of the Conclave
13 decks
-
2
Galadriel, Elven-Queen
8 decks
-
3
Kinnan, Bonder Prodigy
6 decks
-
4
Ellivere of the Wild Court
5 decks
-
5
High Perfect Morcant
5 decks
-
6
Galadriel, Light of Valinor
4 decks
-
7
Galea, Kindler of Hope
4 decks
-
8
Lathril, Blade of the Elves
4 decks
-
9
Tom Bombadil
3 decks
-
10
Dionus, Elvish Archdruid
2 decks
The "good card" funnel
172 brought · 91 playersBrought to game
172
Ever drawn
42
Reached battlefield
33
Still on board at game end
25
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 32% of the time (n=29) , vs 24% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -2.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
21%
T1
9%
T2
18%
T3
9%
T4
9%
T5
27%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
30%
(3 / 33 cast on T2)
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.