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Part of Marvel Super Heroes
·
Enchantment
·
Innistrad (ISD)
Live Play Data
Parallel Lives
6%
Live Inclusion
Times Brought
1741
Decks Running
874
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=266
0%
T1
2%
T2
6%
T3
15%
T4
19%
T5
47%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
23%
(40 / 266 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
1742 brought · 708 playersBrought to game
1742
Ever drawn
381
Reached battlefield
266
Still on board at game end
198
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 31% of the time (n=235) , vs 25% when it never left the library (n=1152).
When players drew this card but left it in hand, they won 22% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -0.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
410 instances1.5%
Library
48.3%
Battlefield
17.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
52 decks
-
2
Baylen, the Haymaker
40 decks
-
3
The Unbeatable Squirrel Girl
38 decks
-
4
Chatterfang, Squirrel General
29 decks
-
5
Witherbloom, the Balancer
23 decks
-
6
Lathril, Blade of the Elves
19 decks
-
7
Shroofus Sproutsire
19 decks
-
8
Roxanne, Starfall Savant
18 decks
-
9
Trostani, Selesnya's Voice
18 decks
-
10
Hazel of the Rootbloom
17 decks
Card text
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Innistrad (ISD)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.