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Parallel Lives card art
Live Play Data

Parallel Lives

{3} {G} · Enchantment · Innistrad (ISD)
6%
Live Inclusion
Times Brought
1741
Decks Running
874
Median Cast Turn
6.0
Drawn → Played
70%
Format

First-cast turn

n=266
0%
T1
2%
T2
6%
T3
15%
T4
19%
T5
47%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 19
On curve 23% (40 / 266 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

1742 brought · 708 players
Brought to game
1742
Ever drawn
381
Reached battlefield
266
Still on board at game end
198

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 31% of the time (n=235) , vs 25% when it never left the library (n=1152).

When players drew this card but left it in hand, they won 22% (n=102).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval -0.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

410 instances
1.5%
Library
48.3%
Battlefield
17.6%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Parallel Lives card

Parallel Lives

{3} {G}
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Innistrad (ISD) · Rare · Illustrated by Steve Prescott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.